Job Description (JD)
Nama Program | PENGURUSAN PENGHASILAN PERSEKITARAN PERMAINAN 3D [J582-002-5:2025] |
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Kod CU | J582-002-5:2025-C01 |
Competency | Core |
Tajuk CU | CONDUCT 3D GAME ENVIRONMENT RESEARCH AND DEVELOPMENT |
Penerangan CU | Conduct 3D Game Environment Research and Development describes the process of data collection towards reaching the project requirements prior to the start of production. In the creation of 3 Dimensional (3D) game environment production, art bible or Game Design Document (GDD) is referred to as the main guideline towards project completion. The person who is competent in this CU shall be able to create art brief, create art style benchmarking and prepare tools building. The outcome of this CU is competent in preparing art brief, art style benchmarking, and tools building in accordance with aesthetics and mechanics direction of relevant projects, and concurrently, disseminating to relevant team members. |
Tempoh Latihan | 200 |
Objektif Pembelajaran | The learning outcomes of this competency are to enable the trainees to effectively conduct research and development (R&D) for data collection. Trainees will gain the skills to develop and utilise an art bible or Game Design Document (GDD) as a primary guideline, ensuring that all aesthetic and mechanical directions are meticulously followed. They will also learn to disseminate these guidelines to relevant team members, ensuring cohesive and efficient project completion. Upon completion of this competency unit, trainees should be able to: 1. Create art brief. 2. Create art style benchmarking. 3. Prepare tools building. |
Pra-Syarat | Not Available. |