Job Description (JD)
Nama Program | PENGHASILAN PERSEKITARAN PERMAINAN 3D LANJUTAN [J582-002-4:2025] |
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Kod CU | J582-002-4:2025-C04 |
Competency | Core |
Tajuk CU | CREATE ADVANCED 3D GAME ENVIRONMENT RIGGING |
Penerangan CU | Create Advanced 3D Game Environment Rigging describes creating complex character rigs, rigging props and environments, integrating with game engines, advanced skinning techniques, dynamic rigging, and optimization for real-time performance. Learners will master techniques like IK/FK controls, and dynamic simulations, ensuring they can efficiently create and integrate rigs while optimizing for performance in game environments. The person who is competent in this CU should be able to create bone structure, apply skinning and weight painting, perform rig test and export skeletal mesh. The outcome of this competency unit is proficient in creating bone structures, applying skinning and weight painting techniques, performing rig tests, and exporting skeletal meshes for 3 Dimensional (3D) game development. They will create complex rigging setups for smooth, realistic movement and conduct thorough rig tests, ensuring functionality and effective integration into game engines. |
Tempoh Latihan | 90 |
Objektif Pembelajaran | The learning outcomes of this competency are to enable the trainees to create bone structures, apply skinning and weight painting techniques, and perform rig tests to ensure smooth, realistic movement. Trainees will also enable to export skeletal meshes for 3D game development and ensure effective integration into game engines. Upon completion of this competency unit, trainees should be able to: 1. Create bone structure. 2. Apply skinning and weight painting. 3. Perform rig test. 4. Export skeletal mesh. |
Pra-Syarat | Competent in J582-002-4:2025-C03 Create Advanced 3D Game Texture and Material. |