JOB DESCRIPTION

Job Description (JD)

Nama ProgramPembangunan dan Pengurusan Visual Permainan 3D [IT-062-5:2016]
Kod CUIT-062-5:2016-C01
CompetencyCore
Tajuk CU3D GAME ART CHARACTER ASSET CREATION
Penerangan CU3D Game Art Character Asset Creation describes the competencies required to create character assets based on art direction and game engine requirements. In creating character assets, game artists have to define the character in terms of anatomy, persona, cultural background, body language and other design characteristics

The person who is competent in this CU shall be able to analyse art direction requirements, conduct research and reference compilation, create 3D character block out mesh, create detailed 3D mesh, optimise 3D model topology, conduct test based on rigging requirements, create UV map and first pass textures, refine textures and conduct in-game test.

The outcome of this competency is creation of character assets that have the look and feel which fulfil game art direction and game engine requirements.
Tempoh Latihan350
Objektif PembelajaranThe person who is competent in this competency unit shall be able to create character assets based on art direction and game engine requirements. Character assets include human, animals, living objects or monsters.

Upon completion of this competency unit, trainees will be able to:-
• Analyse art direction requirements
• Conduct research and reference compilation
• Create 3D character mesh block out
• Create detailed 3D mesh based on confirmed mesh block out
• Conduct test based on rigging requirements
• Create low poly model with UV map and first pass textures
• Refine asset textures
• Optimise character asset
• Conduct in-game test
Pra-Syarat0